//==============================================================================
// Hades Door_anim.txt
//==============================================================================

//==============================================================================
define closeseam
{
   set hotspot
   {
      version
      {
         VisualParticle Scenario U Hades Gate Seam
      }
   }
}

//==============================================================================
define insideclouds
{
   set hotspot
   {
      version
      {
         VisualParticle Scenario U Hades Gate Clouds
      }
   }
}

//==============================================================================
define opensmoke
{
   set hotspot
   {
      version
      {
         VisualParticle Scenario U Hades Gate Open Smoke
      }
   }
}

//==============================================================================
define opendoorlight
{
   set hotspot
   {
      version
      {
         VisualParticle Scenario U Hades Gate Open Light
      }
   }
}


//==============================================================================
define closedoorexplosion
{
   set hotspot
   {
      version
      {
         VisualParticle Scenario U Hades Gate Close Explosion
      }
   }
}

//==============================================================================
define closedoorlighting
{
   set hotspot
   {
      version
      {
         VisualParticle Scenario U Hades Gate Close Lighting
      }
   }
}

//==============================================================================
define partsaurora
{
   set hotspot
   {
      version
      {
         VisualParticle Scenario U Thors Hammer Aurora
      }
   }
}

//==============================================================================
define auroramoving
{
   set hotspot
   {
      version
      {
         VisualParticle Scenario U Thors Hammer Aurora Moving
      }
   }
}

//==============================================================================
define partslighting
{
   set hotspot
   {
      version
      {
         VisualParticle Scenario U Thors Hammer Lighting
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector none 
   {
		DamageLogic 00 40 70
		set hotspot
		{
			version
			{
				Visual Scenario A Tartarus Door
			}
		}
		set hotspot
		{
			version
			{
				Visual Scenario A Tartarus Door
				ReplaceTexture Scenario A Tartarus Door/Scenario A Tartarus Door Cracked A
			}
		}
		set hotspot
		{
			version
			{
				Visual Scenario A Tartarus Door
				ReplaceTexture Scenario A Tartarus Door/Scenario A Tartarus Door Cracked B
			}
		}
	}
}

//==============================================================================
anim Cinematic
{
   SetSelector
   {
      set hotspot
      {
         name TartarusDoor_Fidget
         version
         {
			Visual Scenario A Tartarus Door Fidget
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.29 false CinematicHadesDoorSlamsSmall1  
            tag SpecificSoundSet 0.32 false CinematicHadesDoorSlamsSmall2  
            tag SpecificSoundSet 0.37 false CinematicHadesDoorSlamsSmall3  
            tag SpecificSoundSet 0.55 false CinematicHadesDoorSlamsSmall1  
            tag SpecificSoundSet 0.58 false CinematicHadesDoorSlamsSmall2  
            tag SpecificSoundSet 0.61 false CinematicHadesDoorSlamsSmall3  
            tag SpecificSoundSet 0.90 false CinematicHadesDoorSlamsSmall1  
//-- end auto generated section
			connect RIGHTFOOT opendoorlight hotspot
			connect LEFTFOOT opendoorlight hotspot
         }
      }
		set hotspot
      {
         name TartarusDoor_Opening
         version
         {
			Visual Scenario A Tartarus Door Opening
			connect FRONTCHEST opensmoke hotspot
			connect NECK insideclouds hotspot
         }
      }
		set hotspot
      {
         name TartarusDoor_OpenIdle
         version
         {
			Visual Scenario A Tartarus Door Open Idle
			connect FRONTCHEST opensmoke hotspot
			connect RIGHTFOOT opendoorlight hotspot
			connect LEFTFOOT opendoorlight hotspot
         }
      }
		set hotspot
      {
         name TartarusDoor_Closing
         version
         {
			Visual Scenario A Tartarus Door Closing
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.04 false CinematicThorHammerSwoosh2  
            tag SpecificSoundSet 0.10 false CinematicThorHammerHitsDoor  
            tag SpecificSoundSet 0.31 false CinematicHadesDoorSeal  
//-- end auto generated section
			connect NECK closedoorexplosion hotspot
			connect NECK closedoorlighting hotspot
			connect LEFTEAR closeseam hotspot
			connect RIGHTEAR closeseam hotspot
			connect FRONTABDOMEN partslighting hotspot
			connect FRONTABDOMEN partsaurora hotspot
			connect FRONTABDOMEN auroramoving hotspot
         }
      }
	}
}